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OPEN JOURNAL FOR INFORMATION TECHNOLOGY (OJIT)
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2019 - Volume 2 - Number 2


Enhancing Exploratory Learning Using Computer Simulation in an E-learning Environment: A Literature Review

Paul Kanyaru * murikuh@gmail.com * ORCID: 0000-0002-1142-6694
Kenyatta University, Computing and Information Technology Department, Nairobi, KENYA

Elizaphan Maina * maina.elizaphan@ku.ac.ke * ORCID: 0000-0003-1917-9760
Kenyatta University, Computing and Information Technology Department, Nairobi, KENYA

Open Journal for Information Technology, 2019, 2(2), 35-40 * https://doi.org/10.32591/coas.ojit.0202.02035k
Online Published Date: 16 December 2019

LICENCE: Creative Commons Attribution 4.0 International License.

ARTICLE (Full Text - PDF)Enhancing Exploratory Learning Using Computer Simulation in an E-learning Environment: A Literature Review


KEY WORDS: exploratory learning, computer simulation, e-learning environment.

ABSTRACT:
Computer simulation has been shown to elicit exploratory behavior and creativity in learners. Various researches have indicated that during an exploratory learning process students can acquire knowledge either through inquiring or exploring an open learning environment. Further, the research shows that as opposed to instruction-based learning, exploratory learning is mainly based on self-motivation by learners. Therefore, computer simulation when used to enhance exploratory learning concept especially in an e-learning platform, has been seen to achieve the learning objectives as explained by Bloom taxonomy. In this regard, computer simulation has been seen to help learners conceptualize important concepts especially in science subjects. Additionally, the use of simulation is regarded as an aid to improving understanding of various concepts as well, as helping increase breadth of knowledge.

CORRESPONDING AUTHOR:
Paul Kanyaru, MSC (COMPUTER SCIENCE) Student at Kenyatta University, P.O BOX 25923-00100, Nairobi, KENYA. E-mail: murikuh@gmail.com.


REFERENCES:

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de Smale, S., Overmans, T., Jeuring, J., & van de Grint, L. (2016). The effect of simulations and games on learning objectives in tertiary education: A systematic review. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 9599 (November), 506-516. https://doi.org/10.1007/978-3-319-40216-1_55

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